Wavelength | Party Pulse
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Wavelength

A rotating Psychic sees a secret target and gives one clue. The rest of the group works together to place the dial.

Unofficial fan adaptation. Not affiliated with or endorsed by the original publisher.

Players

2โ€“12 players

Round

10โ€“30 minutes

Device

One shared phone, tablet, or computer

How it works

  1. 1Choose players and a five, ten, or fifteen-round game.
  2. 2The Psychic privately sees a target and gives one spoken clue.
  3. 3The group moves the accessible dial, locks its guess, and scores up to four points.

A quick practice round

Before scoring anything, try one short Wavelength round. Read the first prompt aloud, make sure everyone understands what to do, and let the group agree on any house rule before continuing.

Keep the group moving

  • Give everyone a chance to pass when a prompt is not a fit.
  • Keep the shared device moving in one consistent direction.
  • Start with a short round, then add more once the group finds its rhythm.

From setup to results

  1. Set up players

    Choose players and a five, ten, or fifteen-round game.

  2. Give one precise clue

    The Psychic privately sees a target and gives one spoken clue.

  3. Guess privately & compare

    The group moves the accessible dial, locks its guess, and scores up to four points.

One-device setup and troubleshooting

A phone, tablet, or computer is enough. Keep the device charged, use a readable screen size, and pass it in a consistent direction. If a round is interrupted, use the in-game menu to resume or start a fresh game; do not refresh during a protected handoff.

Quick answers

Is this version cooperative?

Yes. Everyone contributes to one team score.

Can the dial be used with a keyboard?

Yes. Use the range input, arrow keys, or one-step buttons.

How are points awarded?

Closer guesses earn four, three, or two points; distant guesses earn zero.

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